10.4 The Influence of New Technology

Learning Objectives

  • Identify the impact of home-entertainment technology on the motion picture industry.
  • Recognize the role the DVD market plays in the economics of moviemaking.
  • Describe the impact of digital cinematography on the film industry.

New technologies have a profound impact, not only on the way films are made, but also on the economic structure of the film industry. When VCR technology made on-demand home movie viewing possible for the first time, filmmakers had to adapt to a changing market. The recent switch to digital technology also represents a turning point for film. In this section, you will learn how these and other technologies have changed the face of cinema.

Effects of Home Entertainment Technology

The first technology for home video recording, Sony’s Betamax cassettes, hit the market in 1975. The device, a combined television set and videocassette recorder (VCR), came with the high price tag of $2,495, making it a luxury still too expensive for the average American home. Two years later, RCA released the vertical helical scan (VHS) system of recording, which would eventually outsell Betamax, though neither device was yet a popular consumer product. Within several years however, the concept of home movie recording and viewing was beginning to catch on. In 1979, Columbia Pictures released 20 films for home viewing, and a year later Disney entered the market with the first authorized video rental plan for retail stores. By 1983, VCRs were still relatively uncommon, found in just 10 percent of American homes, but within 2 years the device had found a place in nearly one-third of U.S. households.[1]

At the same time, video rental stores began to spring up across the country. In 1985, three major video rental chains—Blockbuster, Hastings, and Movie Gallery—opened their doors. The video rental market took off between 1983 and 1986, reaching $3.37 billion in 1986. Video sales that year came to $1 billion, for total revenue of more than $4 billion, marking the first time in history that video would eclipse box-office revenues ($3.78 billion that year).[2]

Video sales and rentals opened a new mass market in the entertainment industry—the home movie viewer—and offered Hollywood an extended source of income from its films. On the other hand, the VCR also introduced the problem of piracy.

VCRs Legal, Just Barely

In an age when Hollywood was already struggling financially because of increased production costs, Sony’s release of home video recording technology became a major source of anxiety for Hollywood studios. If people could watch movies in their own homes, would they stop going to the movies altogether? In the 1976 case, Sony Corp. of America v. Universal City Studios, Universal Studios and the Walt Disney Company sued Sony in the U.S. District Court for the Central District of California. The suit argued that because Sony was manufacturing a technology that could potentially be used to break copyright law, the company was therefore liable for any copyright infringement committed by VCR purchasers. The District Court struggled with the case, eventually ruling against Sony. However, Sony appealed to the Supreme Court, where the case was again highly debated. Part of the struggle was the recognition that the case had wider implications: Does a device with recording capabilities conflict with copyright law? Is an individual guilty of copyright infringement if they record a single movie in their own home for their own private use?

Eventually, the Supreme Court ruled that Sony and other VCR manufacturers could not be held liable for copyright infringement. This case represented an important milestone for two reasons. It opened up a new market in the entertainment sector, enabling video rental and home movie sales. Additionally, the case set a standard for determining whether a device with copying or recording capability violated copyright law. The court ruled that because nonprofit, noncommercial home recording did not constitute copyright violation, VCR technology did have legitimate legal uses, and Sony and other companies could not be held liable for any misuse of their devices. Recently, this case has posed interpretive challenges in legal battles and in debates over file sharing through the Internet (Spruill & Adler, 2009).[3]

The Optical Disc System

In 1980, around the time when consumers were just beginning to purchase VCRs for home use, Pioneer Electronics introduced another technology, the LaserDisc, an optical storage disc that produced higher quality images than VHS tapes. Nonetheless, because of its large size (12 inches in diameter) and lack of recording capabilities, this early disc system never became popular in the U.S. market. However, the LaserDisc’s successor, the digital versatile disc (DVD), was a different story. Like LaserDisc, the DVD is an optical storage disc—that is, a device whose encoded information follows a spiral pattern on the disc’s surface and can be read when illuminated by a laser diode. However, unlike the analog-formatted LaserDisc, the DVD’s information storage is entirely digital, allowing for a smaller, lighter, more compressed medium.

The first DVDs were released in stores in 1997, impressing consumers and distributors with their numerous advantages over the VHS tape: sharper-resolution images, compactness, higher durability, interactive special features, and better copy protection. In only a few years, sales of DVD players and discs surpassed those of VCRs and videos, making the DVD the most rapidly adopted consumer electronics product of all time.[4]

In 1999, the movie rental market was revolutionized by Netflix. Netflix began in 1997 as a video rental store in California. In 1999, the company began offering a subscription service online. Subscribers would select movies that they wanted to see on Netflix’s website, and the movies would arrive in their mailbox a few days later, along with a prepaid return envelope. This allowed users to select from thousands of movies and television shows in the privacy of their own home.

More recently, DVD technology has been surpassed by the Blu-ray Disc format, intended for storing and producing high-definition video. Released in 2006, the Blu-ray Disc technology has the same physical dimensions as DVDs, but because they are encoded to be read by lasers with a shorter wavelength, the discs have more than five times the storage capacity of the DVD (Blu-ray). By 2009, there were 10.9 million Blu-ray Disc players in U.S. homes (Molbaek, 2009).[5]

DVD Revenues and Decline

DVD rentals and sales make up a major source of revenue for the movie industry, accounting for nearly half of the returns on feature films. In fact, for some time the industry has been exploiting the profitability of releasing some films directly to DVD without ever premiering them in theaters or of releasing films on DVD simultaneously with their theater releases. According to one estimate, for every movie that appears in theaters, there are three that go straight to DVD.[6] While direct-to-DVD has become synonymous with poor production values and ill-conceived sequels, there are a number of reasons why a studio might bypass the multiplexes. Prequels and sequels of box-office hits, shot on a lower production budget, are often released this way and can generate considerable income from the niche market of hard-core fans. The fourth American Pie film, Bring It On: In It to Win It, and Ace Ventura Pet Detective, Jr. are all examples of successful direct-to-DVD films. However, in other cases, the costs of theatrical promotion and release may simply be too high for a studio to back. This is especially true among independently produced films that lack the big-studio marketing budgets. Slumdog Millionaire (2009) was almost one of these cases. However, the film did make it to theaters, going on to win eight Academy Awards in 2009, including Best Picture.[7] Finally, a film may go straight to DVD when its content is too controversial to be released in theaters. For example, almost all porn films are direct-to-DVD releases.

Between 2005 and 2008, the number of direct-to-DVD releases grew 36 percent as studios began to see the profitability of the strategy.[8] After a movie’s success at the box office, a prequel, sequel, or related movie might earn the same profit pound-for-pound at the rental store if filmmakers slashed the production budget, often replacing the original celebrity actors with less expensive talent. In 2008, direct-to-DVD brought in around $1 billion in sales.[9]

Despite the profitability of the DVD market, the economic downturn that began in 2007, along with the concurrent release of Blu-ray Disc technology and online digital downloads, have brought about a decline in DVD sales among U.S. consumers.[10] With the rise in digital downloads, Netflix broadened its appeal in 2007 by offering subscribers live-streaming movies and TV shows. This allowed viewers to watch programs on their computers, handheld devices, the Nintendo Wii game system, the Sony PlayStation 3 game system, and the Microsoft Xbox 360 game system without ever having the disc itself.

Additionally, by late 2007, film studios also became anxious over another trend: the Redbox rental system. Redbox, an American company that places DVD rental vending machines in pharmacies, grocery stores, and fast-food chains around the country, had placed a kiosk in approximately 22,000 locations by 2009.[11] For the movie industry, the trouble isn’t the widespread availability of Redbox rentals, it’s the price. As of March 2001, customers can rent DVDs from a Redbox kiosk for only $1 per day, which has already led to a severe decline in rental revenue for the film industry.[12] According to the traditional pricing model, prices for rentals are based on a release window; newly released films cost more to rent for a specified period of time after their release. When customers can rent both older and newly released movies at the same low price, rentals don’t produce the same returns.[13]

Hollywood has also suffered major losses from online piracy. Since 2007, studios have been teaming up to turn this potential threat into a source of income. Now, instead of illegally downloading their favorite movies from file-sharing sites, fans can go to legal, commercial-supported sites like Hulu.com, where they can access a selected variety of popular movies and TV shows for the same price as accessing NBC, ABC, and CBS—free. In April 2010, Hulu announced it had already launched a fee-based service, Hulu Plus, in addition to its free service, for users who want access to even more programs, such as Glee.[14] Hulu doesn’t allow viewers to download the films to their home computers, but it does provide a home-viewing experience through online streaming of content.[15]

The Industry Goes Digital

In an industry where technological innovations can transform production or distribution methods over the course of a few years, it’s incredible to think that most movies are still captured on celluloid film, the same material that Thomas Edison used to capture his kinetoscope images well over a century ago. In 2002, George Lucas’s Star Wars Episode II: Attack of the Clones became the first major Hollywood movie filmed on high-definition digital video. However, the move to digitally filmed movies has been gradual; much of the movie industry—including directors, producers, studios, and major movie theater chains—have been slow to embrace this major change in filming technology. At the time that Lucas filmed Attack of the Clones, only 18 theaters in the country were equipped with digital projectors.[16]

However, digital cinematography has become an increasingly attractive and increasingly popular option for a number of reasons. For one thing, during production, it eliminates the need to reload film. A scene filmed in the traditional method, requiring multiple takes, can now be filmed in one continuous take because no raw material is being used in the process.[17] The digital format streamlines the editing process as well. Rather than scanning the images into a computer before adding digital special effects and color adjustments, companies with digitally filmed material can send it electronically to the editing suite. Additionally, digital film files aren’t susceptible to scratching or wear over time, and they are capable of producing crystal-clear, high-resolution images.[18]

For distributors and production companies, digitally recorded images eliminate the costs of purchasing, developing, and printing film. Studios spend around $800 million each year making prints of the films they distribute to theaters and additional money on top of that to ship the heavy reels.[19] For a film like Attack of the Clones, widely released in 3,000 theaters, printing and shipping costs for 35-mm film would be around $20 million.[20] On the other hand, with digital format, which requires no printing and can be sent to theaters on a single hard drive, or, as the system develops, over cable or satellite, these costs are virtually eliminated.[21],[22]

In part, the change has been gradual because, for theaters, the costs of making the digital switch (at around $125,000 for a high-quality digital projector)[23] is high, and the transformation offers them fewer short-term incentives than it does for distributors, who could save a significant amount of money with digital technology. Furthermore, theaters have already heavily invested in their current projection equipment for 35-mm film.[24] In the long run, the high-definition picture capabilities of digital movies might boost profits as more moviegoers turn out at the theaters, but there are no guarantees. In the meantime, the major studios are negotiating with leading theater chains to underwrite some of the conversion expenses.[25]

Another financial pitfall of digital film is, surprisingly, the cost of storage once the film is out of major circulation. For major studios, a significant portion of revenues—around one-third—comes from the rerelease of old films. Studios invest an annual budget of just over $1,000 per film to keep their 35-millimeter masters in archival storage.[26] Keeping the film stock at controlled temperature and moisture levels prevents degradation, so masters are often stored in mines, where these conditions can be met most optimally.[27]

Digital data however, for all of its sophistication, is actually less likely to last than traditional film is; DVDs can degrade rapidly, with only a 50 percent chance of lasting up to 15 years,[28] while hard drives must be operated occasionally to prevent them from locking up. As a result, the storage cost for digital originals comes closer to $12,500 per film per year.[29] Moreover, as one generation of digital technology gives way to another, files have to be migrated to newer formats to prevent originals from becoming unreadable.

The Resurgence of 3-D

After World War II, as movie attendance began to decline, the motion picture industry experimented with new technologies to entice audiences back into increasingly empty theaters. One such gimmick, the 3-D picture, offered the novel experience of increased audience “participation” as monsters, flying objects, and obstacles appeared to invade the theater space, threatening to collide with spectators. The effect was achieved by manipulating filming equipment to work like a pair of human eyes, mimicking the depth of field produced through binocular vision. By joining two cameras together and spacing them slightly apart with their lenses angled fractionally toward one another, filmmakers could achieve an effect similar to that created by the overlapping fields of vision of the right and left eye. In theaters, the resulting images were played simultaneously on two separate projectors. The 3-D glasses spectators wore were polarized to filter the images so that the left eye received only “left eye” projections and the right eye received only “right eye” projections.[30]

3-D was an instant sensation. House of Wax, the first big-budget 3-D movie, released in 1953, brought in over $1 million during its first 3 weeks in theaters, making it one of the most successful films of the year. Best of all for investors, 3-D could be created with fairly inexpensive equipment. For this reason, a boom of 3-D development soon occurred nationwide. Forty-six 3-D movies were filmed in a span of 2 years. However, 3-D proved to be a brief success, with its popularity already beginning to wane by the end of 1953.[31]

3-D soon migrated from the realm of common popular entertainment to novelty attraction, appearing in IMAX cinemas, as an occasional marketing draw for kids’ movies, and in theme-park classics like Captain Eo and Honey, I Shrunk the Audience. Captain Eo, a Disneyland attraction from 1986 to 1993, featured pop sensation Michael Jackson in his heyday. Following Jackson’s death, the film was re-released for a limited time in 2010.[32]

Despite the marginal role 3-D has played since the mid-century fad died out, new technologies have brought about a resurgence in the trend, and the contemporary 3-D experience seems less like a gimmick and more like a serious development in the industry. DreamWorks animation CEO Jeffrey Katzenberg, for one, likened the new 3-D to the introduction of color.[33] One of the downfalls that led to the decline of 3-D in the 1950s was the “3-D headache” phenomenon audiences began to experience as a result of technical problems with filming.[34] To create the 3-D effect, filmmakers need to calculate the point where the overlapping images converge, an alignment that had to be performed by hand in those early years. And for the resulting image to come through clearly, the parallel cameras must run in perfect sync with one another—another impossibility with 35-millimeter film, which causes some distortion by the very fact of its motion through the filming camera.

Today the 3-D headache is a thing of the past, as computerized calibration makes perfect camera alignment a reality and as the digital recording format eliminates the celluloid-produced distortion. Finally, a single digital projector equipped with a photo-optical device can now perform the work of the two synchronized projectors of the past. For the theater chains, 3-D provides the first real incentive to make the conversion to digital. Not only do audiences turn out in greater numbers for an experience they can’t reproduce at home, even on their HD television sets, but theaters are also able to charge more for tickets to see 3-D films. In 2008, for example, Journey to the Center of the Earth, which grossed $102 million, earned 60 percent of that money through 3-D ticket sales, even though it played in 3-D on only 30 percent of its screens.[35] Two of the top-grossing movies of all time, Avatar (2009) and Alice in Wonderland (2010), were both released in 3-D.

Key Takeaways

  • The introduction of the VCR in the late 1970s made home movie viewing easy. The VCR was replaced by DVD technology in the late 1990s, which is currently being replaced by Blu-ray Disc technology.
  • DVD sales and rentals account for about a third of film revenues. Some films are released straight to DVD without ever appearing in theaters.
  • Star Wars Episode II: Attack of the Clones (2002) was the first big-budget film to be recorded digitally. Since then, many more films have been made with digital cinematography. However a full-scale industry change has been gradual, mainly because of the costs of conversion.
  • Three-dimensional movies were a fad in the 1950s. In recent years, because of improved technologies, 3-D movies have seen a resurgence.

Exercises

  1. Imagine you work for a major Hollywood studio, and you are negotiating a contract with a large theater chain to switch to a digital projection system. Consider the following:
    1. What are the pros and cons of this switch?
    2. How have digital projection systems affected the motion picture industry?
    3. How has digital film affected the DVD market?
  2. Imagine you are a film studies teacher, and you choose to show excerpts from The Birth of a Nation in your class to illustrate its significance in film history. One student is highly offended by the film and stops to voice her concerns to you after class. Taking into consideration the things you have learned about the history of cinema and the relationship between film and culture, how would you explain your choice to this student?
  3. Assume you want to create a documentary to raise awareness about a social issue that concerns you. What issue would you address, and what would you choose to document? Whom would you interview, where would you go, and so on
  4. How would you respond to a visitor from another country who accuses the United States of cultural imperialism through the export of American movies?
  5. Imagine you want to produce a remake of a movie from the 1980s. Choose a movie that you think would be a blockbuster. Create a marketing plan that includes merchandise tie-ins and sources of revenue beyond the box office.
  6. After its decline in the 1950s, 3-D experienced a brief comeback in the 1980s. Based on what you know about the movie industry of the time and the culture of the 1980s, why might this have occurred?
  7. For the realm film buffs, check out the film Histoire(s) Du Cinéma by Jean-Luc Godard, available here: https://archive.org/details/01.-toutes-les-histoires-1988/01.+Toutes+les+histoires+(1988).mkv Take notes on recurring themes and cinematic techniques. Spend 20-30 minutes researching critical perspectives on “Histoire(s) Du Cinéma.” Look for reviews, scholarly articles, or interviews that offer insight into Godard’s intentions and the public’s reception of the work. Write a 2-3 page analysis exploring the themes, techniques, and historical context presented in the film to deepen your understanding of film theory, cinematic history, and how cinema engages with broader historical and philosophical themes.

  1. Entertainment Merchant Association, “A History of Home Video and Video Game Retailing,” https://web.archive.org/web/20070811131332/https://www.entmerch.org/industry_history.html.
  2. ibid
  3. Spruill, Willie and Derek Adler, “Sony Corp. of America v. Universal City Studios,” Downloading & Piracy project for Laura N. Gasaway’s Cyberspace Law Seminar, University of North Carolina School of Law, 2009, https://web.archive.org/web/20110307105849/http://www.unc.edu:80/courses/2009spring/law/357c/001/Piracy/cases.htm.
  4. Entertainment Merchant Association, “A History of Home Video and Video Game Retailing,” https://web.archive.org/web/20070811131332/https://www.entmerch.org/industry_history.html.
  5. Molbaek, Henning. “10.7 Million Blu-Ray Players in U.S. Homes,” DVDTown.com, Jan 9, 2009, https://web.archive.org/web/20090208221016/http://www.dvdtown.com/news/107-million-blu-ray-players-in-us-homes/6288.
  6. Court, Robert W. “Straight to DVD,” New York Times, May 6, 2006, Opinion section, http://www.nytimes.com/2006/05/06/opinion/06cort.html.
  7. Charity, Tom. “Review: Why Some Films Go Straight to DVD,” CNN, February 27, 2009, https://web.archive.org/web/20220609194935/http://www.cnn.com/2009/SHOWBIZ/Movies/02/27/review.humboldt/.
  8. Barnes, Brooks. “Direct-to-DVD Releases Shed Their Loser Label,” New York Times, January 28, 2008, http://www.nytimes.com/2008/01/28/business/media/28dvd.html.
  9. ibid
  10. Garrett, Dianne. “DVD Sales Down 3.6% in ’07,” January 7, 2008, https://web.archive.org/web/20220808065314/https://variety.com/2008/digital/features/dvd-sales-down-3-6-in-07-1117978576/.
  11. Barnes, Brookes. “Movie Studios see a Threat in Growth of Redbox,” New York Times, September 6, 2009, http://www.nytimes.com/2009/09/07/business/media/07redbox.html.
  12. Diorio, Carl. “$1 DVD Rentals Costing Biz $1 Bil: Study,” Hollywood Reporter, December 7, 2009, http://www.hollywoodreporter.com/news/1-dvd-rentals-costing-biz-92098.
  13. Verrier, Richard. “Piracy Cost Studios $6 Billion in ’05, Study Says.” Los Angeles Times, May 3, 2006, sec. Entertainment & Arts. https://www.latimes.com/archives/la-xpm-2006-may-03-fi-piracy3-story.html.
  14. Reuters, “Hulu Launches Paid Subscription TV Service,” Fox News, June 30, 2010, https://web.archive.org/web/20150315134707/http://www.foxnews.com:80/scitech/2010/06/30/hulu-starts-paid-subscription-tv-service/.
  15. Hulu, “Media Info,” 2010, http://www.hulu.com/about.
  16. Kirsner, Scott. “Studios Shift to Digital Movies, but Not Without Resistance,” New York Times, July 4, 2006, http://www.nytimes.com/2005/05/22/technology/22iht-movies23.html?scp=15&sq=digital%20movie&st=cse.
  17. ibid
  18. Taub, Eric A. “More Digital Projectors, Coming to a Theater Near You,” Gadgetwise (blog), New York Times, June 18, 2009, http://gadgetwise.blogs.nytimes.com/2009/06/18/its-a-4k-world-after-all/.
  19. Burr, Ty. “Will the ‘Star Wars’ Digital Gamble Pay Off?” Entertainment Weekly, April 19, 2002, https://web.archive.org/web/20060420073158/http://archives.cnn.com/2002/SHOWBIZ/Movies/04/19/ew.hot.star.wars/.
  20. ibid
  21. ibid
  22. Carvajal, Doreen. “Nurturing Digital Cinema,” New York Times, May 23, 2005, http://www.nytimes.com/2005/05/22/technology/22iht-movies23.html.
  23. Reuters, “Movie Theaters Going Digital,” CNN, December 24, 2003, http://www.cnn.com/2003/TECH/ptech/12/24/digital.movietheater.reut/index.html.
  24. Carvajal, Doreen. “Nurturing Digital Cinema,” New York Times, May 23, 2005, http://www.nytimes.com/2005/05/22/technology/22iht-movies23.html.
  25. McCarthy, Erin. “The Tech Behind 3D’s Big Revival,” Popular Mechanics, April 1, 2009, http://www.popularmechanics.com/technology/digital/3d/4310810.
  26. Cieply, Michael. “The Afterlife is Expensive for Digital Movies,” New York Times, December 23, 2007, http://www.nytimes.com/2007/12/23/business/media/23steal.html.
  27. ibid
  28. ibid
  29. ibid
  30. Buchanan, Matt. “Giz Explains 3D Technologies,” Gizmodo (blog), November 12, 2008, http://gizmodo.com/5084121/giz-explains-3d-technologies.
  31. Hayes, John. “‘You See Them WITH Glasses!’ A Short History of 3D Movies,” Wide Screen Movies Magazine, 2009, http://widescreenmovies.org/wsm11/3D.htm.
  32. Rivera, Heather Hust. “Captain EO Returns to Disneyland Resort.” Disney Parks Blog, December 18, 2009. http://disneyparks.disney.go.com/blog/2009/12/captain-eo-returns-to-disneyland-resort/.
  33. McCarthy, Erin. “The Tech Behind 3D’s Big Revival,” Popular Mechanics, April 1, 2009, http://www.popularmechanics.com/technology/digital/3d/4310810.
  34. Hayes, John. “‘You See Them WITH Glasses!’ A Short History of 3D Movies,” Wide Screen Movies Magazine, 2009, http://widescreenmovies.org/wsm11/3D.htm.
  35. McCarthy, Erin. “The Tech Behind 3D’s Big Revival,” Popular Mechanics, April 1, 2009, http://www.popularmechanics.com/technology/digital/3d/4310810.

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