Boroń, M., Brzeziński, J., & Kobusińska, A. (2020). P2P matchmaking solution for online games. Peer-to-Peer Networking and Applications, 13(1), 137–150.

Caplar, N., Suznjevic, M., & Matijasevic, M. (2013). Analysis of player’s in-game performance vs rating: Case study of Heroes of Newerth (arXiv:1305.5189). arXiv.

Davison, E. (2022, May 27). What is skill-based matchmaking and why do streamers hate it? – The Washington Post. The Washington Post.

Graepel, T., & Herbrich, R. (2006). Ranking and Matching: How to rate players’ skills for fun and competitive gaming. 20.

Lee, H. (2012, January 12). TrueSkill—Trueskill 0.4.5 documentation.

Véron, M., Marin, O., & Monnet, S. (2014). Matchmaking in multi-player on-line games: Studying user traces to improve the user experience. Proceedings of Network and Operating System Support on Digital Audio and Video Workshop, 7–12.